Tuesday, 18 July 2017

Warhammer 9th Ed 1.053 out now!

This update changes the following:

  • Fixed bug so Stone Throwers now have correct range, 12-60".
  • Clarified that characters may fire multiple shots in a unit that fire single shots.
  • Clarified that models with the Multiple Shots rule armed with weapons that also have the multiple shots rule (such as bows) only use the highest number of shots, as well as ignore the penalty for firing Multiple Shots. This has no effect on Tomb Kings, but will affect units such as Waywatchers.

Wednesday, 21 June 2017

Just some info about the Update Order

Due to Warhammer: Total War 2 being out later this year which will contain both High Elves, Dark Elves and Lizardmen (and as such, probably some new background that can be added to their books), I will postpone the planned updates for these books (as well as Wood Elves, since I want all Elf books to be released shortly after another) and focus more on the main armies of the Old World for the time being. This means that after the release of Orcs & Goblins (most of the work is done, still has some background stuff to edit), I will focus on the Empire, and then either Dwarfs or Vampire Counts. Chaos will still have to wait as I'm waiting to see what GW has in store for Nurgle and Slaanesh, so I know how much material I have to make an expansion out of.

Thursday, 15 June 2017

Warhammer 9th Edition 1.052 out now!

Been a while without an update to the main rules as there has not been much requested to change. However, here are some of the suggested updates and bug fixed I have found during playtesting:
  • Shields only work against missile attacks to the unit's front, for infantry the save from shields is increased to 5+.
  • Clarified that Regeneration does not work on wounds caused due to Unstable.
  • Units may reform to have more ranks than files in order to pass between narrow terrain or units.
  • Bug fix: Wizards do not add their Wizard level to their dispel roll.
  • Ridden Monsters use the highest armour save value of either rider or mount, not a combination of both.
  • Renamed halberds to "polearms", which encompass all kinds of halberd-like weapons like Cathayan glaives, Nipponese Naginata, Bretonnia volgues etc. This will be updated in upcoming army books as well.


Thursday, 8 June 2017

Tomb Kings 9th Ed 1.0 and 8th Ed 1.01 out now!

Updated 14/6:
  • Fixed correct points value for chariots in 8th ed (48 pts).
  • Fixed correct points value for archers in 9th ed (8 pts).
  • Changed cost of Necrosphinx poison upgrade to 5 pts.

Been a pretty long time coming, but I finally finished the 9th ed version for the Tomb Kings book, along with bug fixes and several changes for the 8th Ed version.

  • Tomb Kings and Princes have +1W again (same as official rules).
  • Carrion 20 pts.
  • Chariots 48 pts.
  • Rare Monsters have same points costs as the official 8th ed book.
  • The restless dead can be used on the same unit several times per turn.
  • Clarified which special characters are Tomb Kings/Princes.
  • Removed scaly skin from Necropolis Knights (since they already had a 3+ save with LA, mounted and undead construct in 8th ed).
  • Necrosphinx have regained normal killing blow.
  • Sphinxes and Khemric Titans are back at T8.
  • Khemric Titan no longer have scaly skin.
  • Khalida has ASF again.
  • Fixed bugs with Sphinxes WS(4) and Necropolis Knights A(2).
  • Added scythes as an option to chariots. 
  • Chariot mounts have a 6+ save (5+ for the unit since the crew have LA).
  • Bastethi have ASF.


However, I have not be slacking off while you have been waiting for this update. I have finished most of the work on the High Elves book, (which is now being proof-read), finished editing all the material for Dark Elves, and finished most of the editing on Wood Elves. While I'm waiting for High Elves to be finished proofread, I've also been working on the Orcs and Goblins, which might be released before since they generally have less background written for them compared to High Elves. Regardless, you can probably expect a slew of books to be released with relatively short wait times in between them in the coming months.

Monday, 1 May 2017

Page under construction!

As you can see, the blog menu looks a bit different than usual. This is because I'm trying to implement the much needed dropdown menu with multiple submenus in order to make everything fit without being too cluttered. So far, I've managed to get the code to funktion, but there's still quite a lot of work that's needed before it's finished, so this is just a heads up that some links to certain downloads will be unavailable for the time being. I hope to have everything up and running again by tomorrow.

Edit: all the updated links are now up again. I've still to find a way to center both the menu and the submenu, but I have a friend who can hopefully look into it soon. Until then, you will find that the menu should now be a lot more easily navigable to find the book you want.

Edit 2: Menu is now in line with the rest of the website, so it looks like the old menu. Enjoy the new and improved browsing!

Monday, 24 April 2017

Tomb Kings 8th Ed out now!

Clocking in at 140 pages, this is the definitive tome about the Tomb Kings of Nehekhara, containing pretty much every official resource ever written about them. Once again, many thanks to Stefan Wolf who have been helping out with writing background for several of the new units and coming up with some of the new rules.


This book contains the following changes from the Ravening Hordes list:
  • New Special Unit: Bastethi (war beast/wizard unit, from WFRP)
  • New Special Unit: Ammut (MB)
  • New Special Unit: Tomb Barque (flying chariot, mentioned in the 8th ed BRB)
  • New Special Unit: Bone Thrower (bolt thrower, from Warmaster)
  • New Special Character: King Phar (from 6th ed TK)
  • New Special Character: Sehenesmet (from 6th ed WD)
  • New Special Character: Prince Tutankhanut (from 6th ed TK)
  • New Special Character: King Amanhotep (from Dreadfleet)
  • Settra is more expensive, but have regained a lot of magic item power from 6th ed.
  • Khalida now has Regen 4+, costs 290 pts.
  • Katep gives better regen to the unit he join, gains a bonus to raising dead models. His scroll now works like a dispel scroll, 340 pts.
  • Prince Apophas may re-roll his entombed beneath the sands roll.
  • Nekaph has the Blade of Mourning instead of flail of skulls, added vambraces of the sun and amulet of Neru, 160 pts.
  • Ramhotep 100 pts.
  • If the Hierophant is killed, another wizard may attempt to be the new hierophant by passing a Ld test.
  • Added Scorpion Armour to magic items.
  • Necropolis Knights can be emntombed beneath the sands.
  • Removed options for barding.
  • Ushabti no longer have a champion option (like other construct units), can instead take an Ushabti Ancient as a unit upgrade that give a blessing of your choice to the unit.

You may also notice that I changed the menu of the blog that divide each edition into three different categories based on each army's Alignment. This is because the number of books is getting to a point where it's just not possible to fit all of them under a single header. I'm currently working to find a way to fix it so it looks less cluttered in the future.

Ravening Hordes

This is a summary page of all current Ravening Hordes, until such a time where I can implement a proper sub-level dropdown menu. Unfortunately the current menu bar simply do not have the space to fit all the current headers, hence the Ravening Hordes lists will be posted here until further notice.

For newer players, "Ravening Hordes" is the name for army lists that currently do not have a finished army books. These "get-you-by" lists allow you to play the armies below with updated rules for both 8th and 9th Edition until I have the time to finish each army's complete book with background and art.

8th Ed Ravening Hordes:

9th Ed Ravening Hordes:

Sunday, 23 April 2017

New Bretonnia 9th Ed update out now!

This contains the same changes as the 8th ed update. Let me know of any transission bugs that might have occured due to having to remake it from the 8th ed version rather than just updating the current 9th ed version.

Also uploaded a new version of the 8th ed book with some minor changes based on feedback from the last update.

Saturday, 22 April 2017

Announcing: Chaos Expansions!

As you can see in the Predicted Update Order, I've added four more books after Daemons of Chaos, one for each Chaos God. The idea behind this is that rather than having a very bloated bestiary section for the Warriors of Chaos, their main book will be focused on Chaos Undivided with all their standard main units and general background, and then each god will get their own expansion book with unique units and special characters (and most likely options to include Daemons if you are doing a mono-god army). This will also allow me to incorporate more of the Age of Sigmar models released (with fluff to fit the Old World of course) and really delve into their background, and let me tell you; there is a lot of that, too much to be included in a single book.

Let me know of your thoughts, as well as any particular issues or suggestions you might have for each upcoming book.

New Bretonnia 8th Ed update out now!

Updated 11/5

This larger update changes the following:

  • 15 additional pages.
  • New special unit: Brigands - Bretonnian mercenaries that can be armed with great weapons, crossbows, and handguns among other things.
  • New rare units: Ballista, Mangonel and Bombard*.
  • New special unit: Squires - simply bringing them back from 5th ed, which allows players to use their old models and bring back their fluff. This will cause some overlap with the Herrimaults, but I made their rules a little different to distinguish them from each other. Squires may not scout, but have the Peasant's duty instead.
  • Mounted Yeomen do not come with spears or bows as default, can choose crossbows (this means they can be used as classic squires/yeomen, hobilars or mounted crossbowmen).
  • Knight's Vow ignore Panic from models without the Knight's Vow, Questing Vow or Grail Vow (so they ignore Panic caused by Brigands and Herrimaults).
  • Foot Knights can take halberds (poleaxes).
  • War Machines may take a wall warden upgrade that allow re-rolling one artillery dice.
  • Pegasus Knights are now Ca, not MC. Royal Pegasus is a WB, not MB.
  • Expanded background for Louen and Fay Enchantress.
  • Reformatted layout and improved graphic design.
  • Lots of added fluff from Knights of the Grail (mainly about Bretonnian society and the Lady of the Lake).
  • Some new short stories.

*After some thought, I figured an "expansion" of only two pages would be rather pointless, and there is no real reason why Bretonnia would not have access to them in the background. Bombards were part of 3rd Ed, Man O' War, Warmaster and are mentioned as existing in L'Anguille castles in WFRP. However, to balance it out so Bretonnia won't become a gunline army, I've put some heavy restrictions on the number of war machines that can be included. This means that Bretonnian players who hate war machines in all forms can just skip those units, whereas people who want the option of more different kinds of firepower can now have that, without spamming those units. Hopefully a solution that almost all players can get behind.

So now you can finally choose to field every Bretonnian model ever made in some form (except the Ribault, though that one was never directly part of their army list). In effect, it's now also possible to make a more "historical" army, without (in my opinion) sacrificing any of the background that makes Bretonnia; Bretonnia.

9th Ed update will be out in a couple of days.

Sunday, 9 April 2017

New Beastmen update out now!

This update contains a total of 16 new pages, and changes the following:

  • New unit: Mutants (as requested).
  • Added Dragon Ogres and Dragon Ogre Shaggoths (as requested).
  • Added more fluff on Gorthor's rampage.
  • Removed Man-bane from Beastlords. 
  • Improved Khazrak's "Scourge"-weapon.
  • Plenty of new short stories added throughout.
  • Lots of new "fluff blurbs".
  • Some new art.
  • Some minor bug fixes. 

Saturday, 1 April 2017

Warhammer: Ogre Kingdoms 9th Ed out now!

9th ed version can now be found under the army books tab, including the bug fixes from the 8th ed version (which has also been updated today).


I've also added version numbers to each of them, to make it easier for players to know if they have the latest version or not. I will do the same to each upcoming book, and then do the same for my older books (who will start at 1.0 for simplicity from now on).

Wednesday, 22 March 2017

Warhammer: Ogre Kingdoms 8th Ed out now!

Finally got to finish a new book! Clocking in at 136 pages, this version of Ogre Kingdoms adds a ton of new content compared to the 8th ed book, with a bunch of new units. I'd also like to give a big shoutout to Stefan Wolf who once again helped me out a great deal with both rules ideas and background for these new units, thanks a lot!

Note that this is only the 8th ed version, I'd like to get feedback on all bugs before I make the 9th ed version, which should be out within a week.


This update changes the following (compared to the RH list):

  • New Hero unit: Yeti Rimespeaker.
  • New Special unit: Rhinox War Chariot. 
  • New Special unit: Gnoblar Skewerslinger. 
  • New Special unit: Cragbeasts.
  • New Special Character: Jhared the Red.
  • New Special Character: Braugh Slavelord.
  • New Special Character: Groth Onefinger.
  • New Special Character: Ghark Ironskin. 
  • New Special Character: Morg Magmaborn.  
  • Greasus 395 pts.
  • Skrag 455 pts.
  • Golgfag 235 pts.
  • Bragg 175 pts.
  • Added Gnoblars upgrades for characters (including the new scalp-gnoblars and name-gnoblars).
  • Added Bicker to Gnoblars.
  • Added "Down to the Ironguts" to Ironguts.
  • Leadbelchers moved back to special, which fits better with their fluff.
  • Gave Ogres back LA by default to represent the gut plate (although they otherwise are unarmoured). 
  • Slaughtermasters may take a "Butcher's Cauldron" to aid in spellcasting.
  • Removed Head Honcho (who will be included in the Gnoblar Hordes list instead).
  • Big Names moved to a separate pool, added Daemonkiller.
  • Thundertusks may be taken as mounts for Hunters. 

Enjoy! Next month I hope to have the Tomb Kings book out, or at least updates for Bretonnia and Beastmen (which I have also been working on side-by-side with the OK book).

Saturday, 18 March 2017

Coder/programmer needed!

I'm in need of some help in order to improve the menu of the blog to make it easier for people to access the various books, which will become more important as the project grows. With 32 army books about to be available, having a single drop-down menu would make it impossible to access all books on the screen as some would be cut out. As such, I'm in need of adding a multi-level menu instead. Unfortunately, despite my own attempts at doing this myself with the use of many guides online, none of the results have worked out, making the end result a jumbled mess. I therefore turn to my readers for help. Is there any one with programming skills who could spare an hour or so to help me fix this?

The code below should give you an idea of how I mean to implement it. Alas, while it looks fine when opening it directly in the web browser, trying to implement it into Blogger causes it to go haywire, and I have no idea how to fix it.

In case you need more information or source code, just shoot me an email and I'll get back to you.

Monday, 13 February 2017

Expansion plans

Update: Thanks for the feedback everyone! I don't have time to answer all individually, but I've updated this list with the suggestions I either forgot or that I think I can do justice. Some of the other suggestions will be likely be included in the various army books, and as such they are not featured here.

As this is something that often pops up, I'd like to get some opinions on what expansions you would like to see in the future. Expansions will be smaller releases that will contain some background on the subject, as well as some new units that can either be included in their main army or as a stand-alone force. Currently, I have plans for the following releases, sometime after I finish the main books:

  • Gnoblar Hordes - updated version of the White Dwarf list with more units.
  • Fimir - updated version of my old Fimir book, but with only the essential units and some basic fluff.
  • Champions of Chaos - a compilation of all Chaos special characters (too many to include in the WoC book)
  • Border Princes - smaller army list that allows you to make a combination of Bretonnia/Empire/Dogs of War with some new unique units.
  • Priests of the Old World - rules for priests of all the gods in the Empire.
  • Khorne - rules for including models from Battletome: Bloodbound in Age of Sigmar.
  • Tzeentch - rules for including models from Battletome: Disciples of Tzeentch in Age of Sigmar.
  • Steam Tanks - rules and background for alternative Steam Tank builds. 
  • Dark Shadows -  a re-release of the background (and maybe rules) from the 6th ed campaign.
  • The New World -  a re-release of the background (and maybe rules) from the 6th ed campaign.
  • Storm of Chaos -  a re-release of the background and variant army lists from the 6th ed campaign.
  • The Nemesis Crown -  a re-release of the background (and maybe rules) from the 7th ed campaign.
  • Skirmish Rules - updated rules and scenarios for Skirmish from 6th ed.
  • Warbands rules - updated rules from 6th ed.
  • Path to Glory - updated rules from 6th ed.
  • Scenario Pack - compilation of all Scenarios published in White Dwarfs and campaign books.
  • Campaign packs - a re-release of the background (and maybe rules) from the 5th ed campaign books Perilous Quest, Grudge of Drong etc.
  • Magic Items - a compilation of magic items from previous editions that did not make it into the 8th ed cut.
  • Army of the Cairns - updated rules of the 6th ed list.
  • Zombie Pirates - updated rules of the 6th ed list.
  • Civil War - rerelease from 8th ed.
  • Sigmar's Blood - rerelease from 8th ed.
  • Hinterlands of Khuresh - smaller list of the race of Blood Nagas (maybe).
  • Mordheim Characters -  Warhammer rules for the Dramatis Personae.
  • Warhammer Siege - updated rules from 5th/6th ed. 
  • Monstrous Arcanum - compilation of the monsters that does not fit into the various army books.
  • Special Characters - updated rules of the special characters that won't make the 8th ed cut.
  • Stormcast - Warhammer rules for the models from Age of Sigmar (maybe), for people who want to be able to use the models. I'm not going to try and shoehorn them into the Warhammer World, merely make rules to make them compatible with 8th and 9th ed.
  • Ancient Warhammer: Army lists for Nehekhara, Tylos, Remas, Sigmar's Tribes etc.

Anything I missed that you want to see included?

Sunday, 12 February 2017

New Albion update out now!

Albion gets another update with some new stuff, having found some interesting things among the Sons of Kronos from Chronopia. As such, this update adds the following:

  • "New" Hero: Wyrd Druid (Druids simply get their own page and background, as opposed to just being on the Truthsayer's page).
  • New Special unit: Viridian Lords (unbreakable, regen infantry).
  • War Fury Ld penalty applies in combat rounds after the first, also affects Stubborn units.
  • Hunters can take warhawks, 1 pt cheaper.
  • Sidhe no longer cause Fear, 1 pt cheaper.
  • Warriors of Danu are skirmishers.
  • Pixies have Hover instead of Fly.
  • Additional fluff for Tribal Warriors, Woad Raiders, youngbloods, hunters, hunting hounds, clansmen cavalry, chariots, oathsworn and swordmaidens.

New Chaos Dwarf update out now!

Very minor update, changes the following:
  • Additional background for Sneaky Gitz, Orcs, Goblins and Inferno Guns.
  • Devastators can replace their blunderbusses with crossbows.

New Dogs of War update out now!

Very minor update here, changing the following:

  • Norse Marauders have Berserkergang.
  • Added background for Sellswords and Norse.
  • Some new art for Stradiots and bolt throwers.

Saturday, 11 February 2017

New Pirates of Sartosa update and 9th ed version out now!

This update changes the following:

  • Dwarf Sea Dogs have the same special rules as other dwarfs.
  • Norse Reavers have Berserkergang instead of Frenzy.
  • Ironfist Mortars are S4.
  • Pirate crew may have great weapons (boarding axes).
  • Cheaper additional hand weapons and pistols for infantry.
  • Increased BS of Ship's Mates.
  • Changed unit sizes for Buccaneers and Harpooners to 10+.
  • Sea Serpent Riders have 6+ scaly skin.
  • Sea Giant have 6+ scaly skin.

With that done, I will now be able to focus on the official books again. Before I start with publishing "new" books though, I still have a few updates for Bretonnia, Skaven, Beastmen, DoW and Chaos Dwarfs which will add some new fluff from the various White Dwarfs I've been going through. The Bretonnian book will be a pretty big update though, with new units and quite a bit of added background, so that one will take a while to finish. The other updates should hopefully be pretty quick affairs.

Tuesday, 31 January 2017

New Norse update and 9th Ed version out now!

Updated 4/2

This update changes the following:

  • Counter-charge now works whenever the enemy declares a charge.
  • Revised weapon option costs for characters.
  • Increased BS for characters.
  • Ambush for Reavers is free.
  • Ice Drake has 4+ scaly skin.
  • War Mammoth crew follows the rules for elephants, stegadons etc.
  • Norse hunters may not have armour or throwing axes, may have standards and musicians.
  • Frost giants may have light armour, not heavy armour. 
  • Half giants have light armour, removed shields and hatred, 39 pts.
  • Removed Thunderous Charge from Sons of Thor, 44 pts.
  • Lowered Initiative for Marauders, Reavers, Horsemen and shieldmaidens to be on par with WoC marauders from RH.
  • Added Troll Vomit to Snow Trolls.
  • Reformatted some of the background.
  • New background for Skalds.
  • Some new art.

Saturday, 28 January 2017

New Nippon update and 9th ed version out now!

This update changes the following:

  • New Special unit: Ozutsu Ashigaru - ashigaru wielding giant matchlocks: 18", S5.
  • Kenjutsu removed - the effect is instead moved to the Katana (which really makes more sense, since Kenjutsu means way of the sword, and the parry move would only really used with a single katana. It also makes Katana Samurai more worthwhile as your defensive "tank" option).
  • Cheaper samurai cavalry, Sumo Warriors, Onna Bushi, Red Devils, Wako Pirates, Warrior Monks.
  • Samurai Warriors no longer have 2HW option.
  • Ronin can take 2HW for free.
  • Great Guard no longer has Imperial Armour or Armour Piercing, 60 pts.
  • Yamabushi can have great weapon, light armour.
  • Shinobi/Sarutori Hanzo no longer have ASF, 75/210 pts.
  • Red Ronin subject to stupidity from his sword, 200 pts.
  • Warrior Monks have LA.
  • Mikoshi have LA, 120 pts.
  • Kirin have Scaly Skin (6+).
  • Some new art.

Sunday, 22 January 2017

New Kislev update and 9th Ed version out now!

Updated 26/4, see comments for more info.

This update changes the following:

  • War Wagons can choose equipment for the crew, default cost is 150 pts.
  • War Bear's Bear Hug only works on In, Ca and WB.
  • Tordimir has a 5+ ward save, 195 pts.
  • Stephan Rasin does not have LA or spear, 100 pts.
  • New short story on Miska's page, removed artwork (since it's really a depiction of Katarin according to Empire at War).
  • New background for Chekist, Boyars, Hag Witches and Kossars. 
  • New art for section intros and back cover.

Friday, 20 January 2017

New Kingdoms of Ind update and 9th Ed version out now!

This update changes the following:
  • New Special unit: Camel Gunners - cavalry with S5 handguns.
  • Deva units may use the Ld of Deva characters within 12" (to offset them not being able to use the Ld of the army general or BSB).
  • Vishkanya does not have ASF or ward save.
  • Rajputs can have great weapons, no additional hand weapons. Does not have armour by default.
  • Holy Warriors have light armour.
  • Sowar Horsemen called Zamindar Horsemen, new background, have heavy armour, warrior caste.
  • Maiden Guard have spears and shields by default, no armour by default.
  • Peasant Levy have shields by default.
  • New background for Pindari Cavalry, are now lowborn caste.
  • Multiple spelling issues and name bugs fixed for consistency.